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  • Survival Quest "rework"

    Discussion in 'Suggestions' started by Takinator7, Aug 8, 2020.

    1. Takinator7
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      Takinator7 Experienced Member

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      With the recent implementation of https://www.mineverse.com/threads/quests-bonus-reward-for-completing-all.157594/ and some of what @Swift said in his implementation post of this thread I wanted to create a thread to encourage making /quest top more competitive.

      Currently there's 3 quests a day, each can be random of a difficulty from easy - hard (1 quest point for easy, 2 for medium and 3 for hard), my suggestion is instead of making it random have it so it is 1 easy quest, 1 medium quest and 1 hard quest per day.

      Problem with this suggestion:
      Currently, of what I know, there are only 2 hard quests
      Solutions to said problem:
      Some quests that are in the easy category should be moved up to the hard category, e.g. get 500 claim blocks and brew 24 turtle master potions.
      New quests can be implemented.

      Another problem with this suggestion:
      Newer players may not be able to do the medium / hard quests and therefore not get a lot of quest points
      Solution to said problem:
      All medium quests are pretty doable for a new player (except for the elytra quest) and hard quests are not done by players only the certain few going for quest top.

      Possibly a even better solution to the problem:

      Instead of making it 3 quests per day, give a variety of quests a day ranging from easy to hard, possibly 3 easy 2 medium and 1 hard quest per day, then a player can select 3 of them to do then quest top would be based off the amount of quest tokens gathered rather than amount of quests done. This would make quest top competitive as too keep the maximum amount of quest tokens gathered you would have to do 1 hard and 2 medium quests, whilst newer players can still go for the 1 quest point option.
       
    2. gabby
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      gabby Legendary Member

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    3. Disc
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      Disc Experienced Member

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    4. izzymoney
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      izzymoney Established Member

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      i doesnt support because it make it unfair for new player and it make op player stronger which mean it help u more than other player and that is not good or fair

      how does i press the no support botton it is not there for me
       
      Last edited by a moderator: Aug 8, 2020
    5. Atom
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      Atom Legendary Member

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      u can't react to anything cause u don't have enough messages
       
    6. Porky
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      Porky Senior Moderator Senior Moderator Competition Team

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    7. mattenphew
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      mattenphew Head Moderator Head Moderator Media Team Leader Competition Team Premium

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    8. Derpxy
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      Derpxy Active Member

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      No support
       
    9. Toheedprff786
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      Toheedprff786 Experienced Member

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      No support this simply benefits u in particular due to u having the ability to complete all the hard quests
      new players should still be able to get some stuff at the start of the month and then be able to do the quests and get q top instead of tryhards sweating like 18hrs a day to get it
       
    10. Sando3
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      Sando3 Tom Holland Premium

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      The real issue with this is how a hard quest can be both easy and hard depending on how long the person has played.

      Hard for old players - easy for new players:
      - Get 100 mcmmo levels
      - Fish 20 Cod

      Easy for old players - hard for new players:
      - Kill the wither
      - Craft 2 beacons
      - Harvest 15 honey bottles
      - Defeat daniil
      - Fly with an elytra 1000 blocks

      On average I'd say it's way easier for an old player to compete in monthly quest top, so if you want to stirr up the competition and make it more exciting I think the best way to go about that would be adding more quests that are hard for players who have played a ton and are ready for the quests to come.

      Sure I think it makes sense to have 1 quest of each difficulty each day, so support, but I don't think it will solve any of the things you want changed. So far the only thing that has made quest top competitive is continously adding new quests that old players have no way to foresee. The only real change your suggestion implements is that new players will from now on at least have 1 quest they're able to complete every day (there won't be days where all 3 are unachievable for new players).
       
    11. izzymoney
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      izzymoney Established Member

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      i agree i think quests should be like that so new players can do at least have 1 quest they're able to complete every day

      i agree
       
    12. gabby
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      gabby Legendary Member

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      The last idea he mentioned would have 3 easy quests for new players to do, and 2 medium and 1 hard, so new players could do all three easy quests and players going for q top would do the medium and hard quests to get the most quest points
       
    13. Grayman
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      Grayman Experienced Member

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      Neutral, reasons stated by sando
       
    14. izzymoney
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      izzymoney Established Member

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      that makes best players even better and more rich and op which is unfair to new players because they cant catch up
       
    15. Takinator7
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      Takinator7 Experienced Member

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      please reread this
      This is incorrect, take you for example, played more than me everyday (till you got banned) but wasn't close to quest top. Quest top is also very easy to keep on top of, I'm playing 30 minutes a day just to do quests and logging off.


      these are the same amount of "difficulty" for both new and older players, the only thing that is stopping newer players is the accessibility of a nether fortress and a looting 3 both of which is negligible due to the sheer time needed to get 3 wither skulls.

      The rest are fair (except for daniil since it doesnt work)

      I agree except for the last day, having quests that would take different amounts of time for players where top 3 is based off time is unfair (i.e. gaining mcmmo levels when ur maxed)

      This isn't true either, take for example the only current 2 hard quests (make 2 beacons and kill a wither), if they kept alternating everyday (due to quests not being able to come up twice in a row) people would not be able to keep up having a variety in quest top rather than people who completed every easy quest every day for a month.

      there are 0 things in quest shop that benefit the player greatly
       
    16. Sando3
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      Sando3 Tom Holland Premium

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      Knowing that the quest exists is also a huge benefit since you can farm/buy wither skeletons skulls multiple days before the quest comes up. The only reason breaking 500 melons and farming 15 honey bottles is hard is because new players don't know about it beforehand. If you have a big melon or honey farm of course it's only going to take you a minute to complete. Hence why I said the only thing currently spicing quest top up is continuously adding new quests. You and I may spend equally as long chopping up wither skeletons for their skills, but you with your millions could buy your way to complete the quest every time.

      For the last suggestion I would way rather have it so you can complete all 6. If you can complete more than 3 but it not letting you, it would feel like you got cheated on. Something like this will make it very difficult to receive the bonus reward though, but I guess that would also make it feel extra special so maybe good after all.

      A potential downside with having 3easy, 2medium and 1hard quest is it being too much for the average player, resulting in people just not doing them anymore. I don't know if this is just me, but if I'm far away from quest top, I start becoming lazy with completing them. There being 6 could result in less people doing them all together. If you're gone just 1 day, you'd lose 6 quests and immediately lost all hopes on being on quest top.

      The same applies to changing quest top to be based on how many quest points you've recieved that month - would you be actively doing them if Strafe receives 3 quest points from the bonus reward 3 days in a row, putting him ahead, or will you still try equally as hard as before? I personally think the amount of quests completed works better than quest points for /quest top.

      TL;DR; 3easy, 2medium and 1hard quest every day is in my opinion fine as long as all 6 can be completed (not just 3) and quest stop is still based on the amount of quests completed (not quest points cuz unfair imo). There are also potential issues to take into consideration such as player demotivation, resource heaviness to have 6 daily quests, it requiring a whole rewrite, the GUI looking messy and the simplicity being somewhat gone.
       
    17. Toheedprff786
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      Toheedprff786 Experienced Member

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      yes afking for a few hrs and hopping on once in a while is playing more than u ur very smart and intelligent i apologize for being incorrect and i wasnt even trying to go for q top i had enough stuff to do 6 hard quests and was 6th place without trying so ur right i wasnt close im sorry ur just too clever

      also u have 4 no supports for this so i dont see how its getting added there shoud be atleast 2/3x more supports for it to get added
       
    18. izzymoney
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      izzymoney Established Member

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      but u get money and items and things that benefit the player greatly
       
    19. Takinator7
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      Takinator7 Experienced Member

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      from my experience people don't sell wither skulls regardless of money, and I agree with adding more quests with my suggestion I would of expected an equal number of all easy, medium and hard quests so not to repeat the same quests over and over.

      I never thought of this as another solution but yeah it makes sense, I tend to see people go for most quests, unless they're difficult, an average player would likely be able to do most easy/medium quests.

      The only thing with being able to do all 6 quests would be the amount of quest points you can get per day, if it is 3 easy 2 medium 1 hard you can get a potential 10 quest points a day. Quests can all be made 1 quest point to fix this but even now I don't use my quest points.

      exactly, what you don't understand is I don't try either, I'm suggesting this so its more challenging.

      Not how forums work, and if you do the math it has 9 supports, which is "atleast 2/3x more supports"


      The money you can get is minimal $20k per 3 quest points is useless and items that benefit the player "greatly", a shulker box, totem of undying do not give players a huge advantage - if it can be called an advantage its more QOL (same with the claim blocks). The only thing that can benefit the player would be the boss spawn which again is balanced with the current state of survival.
       
    20. izzymoney
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      izzymoney Established Member

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      but shulker box, totem of undying are really good because totem of undying can stop u from dying and that is really op and shulker box, can hold a lot of items
       
    21. Swift
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      Swift Boss Member

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      What you request as stated by sando would be an entire rewrite of the plugin and when I originally made this plugin kinsey was specific in saying he wanted only 3 quests that were the same for all players.

      It seems your suggestion is up for grabs anyway if it would be a benefitical change or not.
       

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