Space Prison - The Asteroid Field A series of asteroids/planet/spaceships a player can pearl to from spawn. PvP is enabled, The main islands will feature items/perks the players can buy as listed below. Between these islands will be mob boss’s made by @kinsey_kid , they can have cool drops, be hard to kill etc. The items/perks islands will require at least 6 to 7 pearls to reach meaning a player must save up their kit starters to get anywhere. This will make the protection on armour more useful, as well as Golden Apples and the two pots from the kit starter. This will help breakup the endless mining with some other content. Mob Bosses These bosses will have respawns that will make them hard to farm purely for money, though still be an alternative mining. The bosses will require you to have some level of protection to be able to survive, so a new player can't instantly rankup from killing a few bosses. 1: Generic Boss, 500million per kill 2: Generic Boss, 500million per kill 3: Generic Boss, 500million per kill 4: Generic Boss, 500million per kill 5: Harder To Kill Boss, 750 per kill, 10% chance of dropping a 2billion dollar note 6: Harder To Kill Boss, 750 per kill, 10% chance of dropping a 2billion dollar note 7: Very Hard to Kill Boss 1 Billion per kill 10% of dropping a 4billion dollar note, 2% of dropping a 250 Fortune pickaxe 8: Very Hard to Kill Boss 1 Billion per kill 10% of dropping a 4billion dollar note, 2% of dropping a 250 Fortune pickaxe 9: Very Hard to Kill Boss 1 Billion per kill 10% of dropping a 4billion dollar note, 2% of dropping a 250 Fortune pickaxe 10: Extremely hard to kill boss, 4 Billion per kill, 10% chance of dropping a 10billion dollar note, 1% of dropping a 450 Fortune pickaxe. Sell Signs: A: 150 Stardust: no hunger on your suit, Another Sell sign with a Fortune 100 pick for 1 billion B: 150 Ets: Gain XP as you mine pickaxe upgrade C: 150 Billion: Sharp two diamond sword D: 25 Billion each: Efficiency 5 Unbreaking 20 Shovel and Axe E: 250 Ets: Banker Enchant, $50k per block u break. F: 200 Billion: Sharp 4 Diamond Sword G: 25 Trillion: Access to ./Fly in plot worlds (one time use) H: 25 Trillion: Extra Private Vault (one time use) I: 10 Trillion: 400 Fortune Pickaxe J: 500Billion: + .5 Sell Multiplier (one time use) Note: This is very easy for me to build and easy to update and add more features, because space is endless. Note: In the future if Ares/Zues/Chaos or whatever spacey things they are named, could be only purchased by finding the sell signs far far out in the asteroid field where no one but Noobcrew knows where it is. Would add an interesting dynamic. This is an example of how the islands could work. Also, Other Space Prison threads that should be supported/added: https://www.mineverse.com/threads/rework-rankup-costs-times.158240/ https://www.mineverse.com/threads/things-to-stop-space-prison-dying.158177/ https://www.mineverse.com/threads/add-a-warning-or-confirmation-to-ci.158157/ https://www.mineverse.com/threads/fix-the-weightlessness-perk.158045/#post-1394340 https://www.mineverse.com/threads/e-tokens.158094/#post-1393828 https://www.mineverse.com/threads/add-pickaxe-protection.158060/#post-1394009
Support, great idea, and unique! However, I don't like any of these "sell signs". Some are simply useless but somewhat "fun" I guess - these are: A D E H I And some of them are just broken - these are: C F G J I get that the further into the alphabet the letter is, the harder these sell signs are to get to and obtain, but even then they're too broken.
Thanks for the support The letters aren't really a correlation to how hard the signs are to get to/price, just a reference to what they may look like on the image attached. All subject to change I can see the concerns with the sharp 2/4 swords. If these bosses are hard you're probably going to want a decent sword, Maybe a sharp 1 iron and the best being a sharp 1 diamond. Again would need to test against the prot leather to see how op they are. Also right now the prot cap is 9, with sharpness swords maybe we could see this going to 15 or 20. The access to fly isn't broken, it’s only available in keys or through buy-craft perks, this gives the players a chance later in their Prison life to obtain it and the 500bill sell multiplier won't be op because everyone has access to it and adds the interesting dynamic for players ranking up to O mine, do they rankup or buy the multiplier.
support seems like a good idea might increase the player count cus it gets rid of the fact u just mine open keys and ah stuff