Not sure if this suggestion has already been made. When you use /heal on another player, it removes the golden apple's effect or heals the player to full health when he is about to die. This is called macroing and it's almost impossible to tell who healed them. I see a bunch of people on OpPVP arguing about this, blaming one another for healing. It ruins the fun for other people and pvping, because in the end it's not about who pvps better but who has the rank or connections to /heal someone. My suggestion is just to remove it, or at least state who healed you when you are told 'You have been healed.'.
Is this not true across the entire Mineverse network? Mineverse is pay to win, no questions asked; /heal will therefore not be removed.
I’m going to have to say support because this is mainly the truth across op, as long as you have a couple people with ranks who use /heal you pretty much aren’t going to die. But I don’t think that they have to completely remove it I think that they can add a longer timer to it or make it that you can only heal yourself.
Which is what I am trying to say. Titan perk that gives some players an unfair advantage over others, therefore being a pay-to-win perk.
going with neutral as you do have a good point that you wont know who healed you but im sure that if they added something to show who did it there would be more arguments and even more people complaining
No support. It's one of the few useful and fun perks there is. I love to /heal * and watch a load of people die. It's hilarious to/heal * during a 1v1 and they crit each other out. Quite a number of people who use the command themselves end up dying while typing the command. Fun when a slow type tries to do it but you beat them to it and quickdrop them. It isn't a p2w perk. In my opinion a p2w perk gives you a HUGE advantage but healing others isn't that big of a deal. If you have full armour it takes about 6 seconds to die without a grapple active which is plenty of time to eat another.
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